WTF is a Fluf? Bad-ass 3D bunnies on the blockchain are positioning themselves organically to become one of the top NFT projects in the space. As soon as I saw this super cool 3d rabbit bobbing his head on Fluf.world, I immediately knew something special was being made with this project.  I knew nothing about the team, or the project, only that what I saw was intuitively many levels above what I have seen so far in the space. So I have personally been waiting patiently for this project to drop.

 

Initially, they were set to launch on Aug 5th, on the same day as the EIP1559 update to the Ethereum blockchain, and due to some issues with gas spikes on the network, the team let the community vote on whether to delay the launch for 2 days or not- and the community voted in discord to delay the drop. Much to my frustration because I just wanted my damn rabbits. 

 

Fluf World Bunny Rabbit NFT
Photo Credit: The Cheetah Cowboy King @MetaverseWorld

 

The Fluf world project has set a new bar when it comes to avatar collectible projects in every aspect of what great execution looks like. The team handled challenges and issues that came up during the launch with transparency and a level of care for their community that was impressive to me as an observer.   I spent my Saturday night on Clubhouse with the team and some other excited future Fluf owners waiting for technical smart contract issues to be worked out.  They spoke about the issues in real-time and were very transparent during the entire drop.

Within 40 minutes of the public launch, they were completely sold out. And the project immediately climbed in value as the eyes on this project understood something was special about Fluf World in fact, before public minting was initiated, some of the limited presales for early supporters were being sold on the secondary market for nearly .5 ETH, this was another indicator of what was to come.

 

Within just a few hours of the project launch, there was a 25 ETH sale on the secondary market for the single rarest fluff which, at the time, was nearly $75,000 USD. This was yet another indicator for me that there was some serious energy behind this project. 

 

 

Alex and the team over at Fluf world have built something incredible. The next level for avatar-themed projects has arrived. There is much more than meets the eye with this project and the road map is absolutely insane: from breeding, NFT staking, full access to 3d files, music, and multiple metaverse file formats; there is so much to be excited about.   It is important to note that anyone can write a good roadmap, and many teams can create some super dope art. But the combination of all the right elements has come together with this project in a particular and very organic manner.  

 

Within 24 hours, the floor price of Flufs jumped up to 1.78 ETH at one point on the Sunday after launch at a mint cost of .09 ETH.  They have blown past nearly every other project on the charts in just 2 days and the momentum does not seem to be letting up. While this is not financial advice It would not be a bad idea to take a deeper look at this project, as I personally believe there is something special going on here.

You can see everything transparently on the blockchain using Etherscan where I was able to see in realtime during the launch what commands the team was sending to the smart contract, how many flufs were being minted during the presale, and even tracked how many till they were sold out after the public launch. You can also see how many wallets have over 100 flufs, which at the time of this article’s release is only 4. Learning how to read Etherscan is a highly underrated skill for looking at what’s really going on with a project. Another good resource is Opensea’s Stats page where Fluf has climbed into the top 5 projects in record time selling over 6.8K ETH in volume in just a few days. 

 

Photo Credit: Oncyber.io/fluf

 

The project is led by a superstar team out of New Zealand and if you check the bottom of the website you will see, Nonfungible labs, Centrality, Universe, and ASM.

It’s important to pay attention to different aspects of a project, like how they respond to their community and handle unforeseen issues, from my observations I have a high level of confidence that this team can continue to execute and do what they say they will do though this is always subject to change- so remaining involved in the community as a collector is always a good idea.

Aside from the massive success of this launch that has many whispering, that this is the next Bored Apes level moment in the NFT space, I absolutely love the artwork, the animations, the music, the energy, and the community.  I am admitting my complete bias here and my support for this project, however, I do believe there is much to be learned from this launch and this project in general.  

 

Fluf World Bunny Rabbit NFT
Photo Credit @NFTYFARM

There is a new standard for how to execute, what the community wants, and how to treat that community for other creatives in this space.  For collectors, you now also have a record of what kind of things can signal or indicate that a project will potentially be successful after a launch.

In my opinion, nine times out of ten it boils down to the community.  If I have learned anything about successful NFT projects, I believe that creators who can shift from acquiring customers to creating community will win in the long term. The bonds being formed human to human are very real and this level of connection to the various NFT project communities is one of my favorite aspects of NFTs in general, outside of the game-changing societal shifts non-fungible tokens will power into the near and long term future.

Show me your Fluf!

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Ever wanted to visit the moon?  Well now you can with the recreation of the Apollo 11 moon landing in Decentraland for the 52nd anniversary taking place this week. And with the release of the first-ever NASA-themed wearables collection, you can walk around just like an astronaut in the metaverse, too!

 

In 1969, the world watched in grainy black and white as Edwin “Buzz” Aldrin and Louis Armstrong descended the ladder of the Apollo 11 and first stepped foot on the moon with Armstrong saying those famous words, “That’s one small step for man. One giant leap for mankind”.  

In a series of firsts on what happens to be the 52nd Anniversary of the Apollo 11 Moon landing, Decentraland’s DappCraft Studios together with Banquet Labs, iconic fashion designer Nick Graham, and the Aldrin Family Foundation have teamed up to bring us the first-ever recreation of this incredible moment in history in the Decentraland metaverse.

 

Planting of the American Flag on the Moon in Decentraland

Photo Credits:  Astrid Pilla, July 24, 2021

 

Nick Graham, known for his often playful, space-inspired themes, designed the first-ever NASA-themed collection of digital wearables featuring the Apollo 11 Mission Patch exclusively for the Decentraland event.  This fun space-themed collection makes you want to run around exploring the metaverse like this guy:

Photo Credits: Matt Bond, Founder of Banquet Labs, July 24, 2021

 

The exclusive collection includes a Spacesuit, White AirSpace Bomber jacket, Space Legs, Space Helmet and Space Boots (Legendary editions, Series of 100), a Silver AirSpace Bomber (Mythic edition, Series of 10), and a Unique 1 of 1 edition AirSpace Gold Bomber.

Photo Credits: Matt Bond, Founder of Banquet Labs, July 24, 2021

 

The entire collection is available now through the Marketplace of Decentraland.  Fun fact:  the founder of the famous meme Nyan Cat scooped up the first edition of Graham’s Silver Bomber jacket (pictured above).   

 

Behind the creatively thought-out event was a man by the name of Matt Bond, Founder of Banquet Labs which acted as Mission Control, if you will, specializing in bringing people together in order to create iconic moments such as this one in the Metaverse.  With the incredible technical and design knowledge of DappCraft Studios, they were able to create a look and feel that was authentic and awe-inspiring.  “We wanted to make people feel like they were there on the moon”, says Bond.  Decentraland’s DappCraft Studios carefully re-created the moon setting, complete with the sun shining down upon the moon, engulfing all attendees in the vastness of space.  The Apollo 11 came down from above as we all stood on the “moon” watching, and we listened as we heard the broadcast between an astronaut and mission control, just like in 1969.  And then we watched as first Armstrong and then Aldrin came out of the shuttle and planted the American Flag on the moon’s surface.  To everyone’s delight, Graham’s wearable collection appeared from an explosion of asteroids and most attendees flew around the moon and tried to climb into the space shuttle.  Some took photo ops with the astronauts.   The goal was to give the feeling that you were actually on the moon right there experiencing the landing, and together with the space-themed music and location of the shuttle above us, they really nailed it.  

“Working with a huge entity like NASA and given the importance of the event, we really didn’t want it to feel gimmicky”, says Bond.  Mission accomplished.  It was a sophisticated and fun as well as awe-inspiring event for everyone.    DCL Curations respectfully earned the nickname of “CapCom” after the critical role he played in seamless communication with everyone on the project, just like the Capsule Communicator on a genuine space mission.

 

Nick Graham checking out the Apollo 11 in Decentraland. Photo Credits: Astrid Pilla, July 24, 2021

Any space-loving collectors out there will be thrilled to learn that Banquet has a few more events coming up centered around other NASA Missions, as well as other sub-based themes.   “Our goal is to bring well-known designers and creators into the Metaverse with these projects,” says Bond.  In the works also are plans to bring Decentraland-specific creators into the Fashion and Creative industries in the real world, and I’m personally here for it.  Imagine the possibilities of such a historic full-circle moment between the Metaverse and the Real World.   

 

A donation to the Aldrin Family Foundation non-profit will be made from the proceeds of this iconic event, supporting their mission to provide STEAM-based education tools in support of future space travelers.

In case you missed it, you can still experience the Apollo 11 event in Decentraland by clicking here.

 

Watch a recap of the event from DappCraft Studios: 

 

Featured Image Credit: Matt Bond, Founder of Banquet Labs, July 24, 2021

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“Be The House.” That’s the motto and key strategy for Decentral Games founder and project lead, Miles Anthony, aka “Baus.” With a capital raise of $5 Million USD, Baus and his team are ready to expand their impressive metaverse casinos.

 

Decentral Games (DG) is the first metaverse casino business on the Ethereum blockchain. They operate virtually in Decentraland (not affiliated), an open-world metaverse platform with a rapidly growing community. What sets DG apart is their decentralized autonomous organization (DAO), which allows the company’s future to be voted on by holders of their $DG token.  

 

These tokens give users a say in company policies as well as an attractive return on investment when staked. These tokens can be bought and exchanged like most cryptocurrencies, but many choose to ‘mine’ the token through DG’s unique play-to-earn model. By betting cryptocurrencies on blackjack, roulette, and in the near future, poker: users earn $DG tokens. The more users play, the more $DG they earn. This model has led to a very active and loyal community, making these casinos high-roller hotspots. 

 

This unconventional structure proved attractive to investors like Metaverse Ventures (Digital Currency Group) and the AU21 Capital, companies well-versed in blockchain opportunities. 

 

“Decentral Games offers players both the novelty of avatars gambling in a virtual world and the great user experience that gamers demand. We’re excited to back Scott, Miles and the team as they continue to bring the massive opportunity in blockchain-enabled gaming to life.”

     – Casey Taylor, VP of Development at Digital Currency Group. (Source)

 

With a successful capital raise from strategic partners, DG is ready to continue its trailblaze through the metaverse.

 

I spoke with Miles Anthony about how DG has evolved since its founding and the exciting plans his team has in store:

 

Baus
Miles as his avatar, ‘Baus’, in Tominoya Casino

 

Has your vision stayed the same for DG or has it changed now that you’ve been in the space for a year?

It’s similar but our vision kind of shifted when we introduced our token [$DG]. I didn’t write the white paper until, I think it was around August, September of 2020. So when we raised the original equity round, run by Digital Currency Group, we were thinking it more along the lines of just having a traditional casino structure where it’s basically just run by the shareholders and the company would make money from the proceeds of the casino. I think I’ve touched upon this in other pieces, but basically, I kind of felt with the whole narrative growing around DeFi and these community governed treasuries that projects are based around, we would be in the position to grow a bit faster because we include our players and our community on the upside of the growth of the project. I think it was good to kind of couple that with this whole narrative around play-to-earn and DeFi where you give tokens away to the people who are using the product. It creates this interesting fly-wheel where every one of your users kind of turns into an evangelist because they obviously have a vested interest in the project growing.

 

I feel like that is the most unique aspect, being able to empower the players.

Yeah, yeah, exactly. I think there are a few other projects that are trying to do something but not entirely along the same lines as us with our DAO-governed casino and then distributing the tokens, dropping them out to people that are playing the games with real money. So yeah, I’m really glad that we introduced that because I don’t think we would be where we are today without that aspect. […] The people that were early on mining DG back when it was $15 or $20 a token, I know a few of them. The ones that held and mined a bunch early, they’re sitting on pretty big bags of $DG so their expected value is actually pretty positive.

DG Roundtable
DG Roundtable

 

I can’t imagine that happening in a real-life casino. To be able to profit on the side that’s not directly related to gambling.

Exactly. I mean, we do kind of take some things from the playbooks of traditional casinos in the sense that they’re focused on entertainment and usually, they have a hotel, they run shows like Cirque du Soleil and concerts.

 

We have all these types of artists that want to do shows, even stand-up comedians. Stuff that gets people excited about being in the metaverse that will add entertainment for a bunch of these virtual events, because we feel like the virtual events are really what the whole metaverse is about. The games are really, from a user experience standpoint, almost secondary — like they are something to do while socializing.

 

With this recent capital raise of five million, do you feel like a lot of that is going towards those entertainment efforts? I don’t think too much. We’re going to put up the site and have a featured section where we can show our artists’ information and the ability to buy their NFTs. But I would say the majority of development funds are really around games. I feel like we’ve expanded the team considerably over the last 2 months. I would say we’ve made eight to ten hires mainly in just the technical areas.

Atari Casino
Atari Casino

 

What do you feel was so attractive for investors to put forth large sums of capital towards DG?

It was really tough raising our round last year. I spent months talking to people and we’re raising like 300K. It was like pulling teeth to get people to invest in equity of a gambling company that’s a gaming start-up, so that versus this last raise we did is like night and day. But I would say, just from a product standpoint, I think a lot of investors just realize that the metaverse is going to be big. Obviously, we’re very early. We still have performance issues with ‘X’ amount of users and Decentraland is working on these issues. 

 

We’re basically one of the only projects that are built in the metaverse that generates real volume and real cash flow other than NFT projects. Axie is another great example of a project that’s blowing up right now in this metaverse space, but the main volume is around the kind of trading NFTs and a marketplace. 

 

The fact that people keep coming back and it is generating dollars that are profitable from the games, I think was really attractive to [investors]. They say, “a rising tide raises all the ships.” So I think us being early, it’s definitely helped us in a lot of ways, like for example, getting LAND cheap that’s obviously gone up a lot in value. But I think they’re making a big bet on the metaverse.

 

Do you feel that having DG be a DAO-governed entity is a benefit or does it raise a potential risk for incorrect decisions? 

That’s a good question. I mean, it’s interesting, over the last several months there have been people that bundle up a lot of tokens and become pretty influential in the community. I feel like that aspect has a lot of value and ultimately, you know, even though I’m the founder and project leader of the project, what really motivates me to go to build this is this idea that what I’m building is not for me, it’s for the community of people that are holding $DG. At the end of the day, if $DG holders want something that’s not necessarily aligned, it’s really about what they want because the product is used by and is owned by the community ultimately, and I think that’s exciting from a lot of different standpoints. 

——-

 

As Decentral Games continues to expand its vision for the metaverse, it is clear the strategic use of play-to-earn and decentralized governance can lead to amazing experiences. 

 

You can visit Decentral Games’ casinos in Decentraland:

Tominoya: Japanese-themed casino

Chateau Satoshi: Art deco inspired casino, theater and nightclub

Atari Casino: The official casino of Atari Games

Decentral Games Twitter

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Strawberry.wtf is a series of collectible NFTs that were freshly mutated by the strawberry supermoon, which wasn’t fully visible in North America until last Thursday evening when the sunset and the large golden moon ascended into view. That’s when 10,000 mutant generative strawberries overwhelmed an unsuspecting rural town, which in reality could happen almost anywhere because strawberries are the most widely grown fruit in home gardens.

Similar in scope and generative process to other well-crafted NFT collections like CryptoPunks and the Bored Ape Yacht Club, there’s an endearing narrative backstory to inform, entertain, and engage a community of collectors. Yet unlike those sizable projects produced by corporate teams, Strawberry.wtf was masterfully launched by two talented and ambitious independent visionaries with the enduring support of an NFT crypto art hivemind. What makes Strawberry’s NFTs remarkable is their unique utility: an 8-bit nod of nostalgia in the form of a platform game that was literally built to the limitations of a 1989 Gameboy; a throwback to his notoriety as a world-class retro gamer.

 

“It’s devilishly fun, and evil, and all of the spirit of vintage gaming,” Strawberry said. Loosely based on his own life, each level of the game is a bit more challenging than the last. “It starts out hard, and it’s just hard the whole time,” Strawberry admits. There isn’t a physical cartridge yet, but NFT HODLers will have access to this 6-level game by connecting their wallet in a browser that confirms each verifiably unique ERC-721 token. Strawberry hasn’t beaten his own game, yet he says it is definitely beatable. In fact, you can go from the front to the back, and then play your way back through all 6 levels to the front if you want, because different things may or may not happen each time you play. “You’re not rewarded for playing, but it feels fun, and it feels good when you beat it,” Strawberry said.

 

Strawberry WTF
Strawberry.WTF

 

Strawberry.wtf NFTs are meant to be tradeable, giftable, and fun to make derivatives from—so expect to see Strawberry jam sessions. If you collect at least 20 NFTs and hold them until at least July 9th (1 week after the reveal) you’ll be rewarded with a golden strawberry AirDrop, if you’re also among the top 100 collectors on the leaderboard. “That’s when you automatically become a Big Farmer,” says CryptoSpaces1. “But if you sell one on the secondary market and drop below 20 NFTs in your wallet, you lose your status,” he cautions. A leaderboard will keep collectors competitive, and an active Strawberry Discord includes “Strawberry Preserve,” a space to talk and trade vintage video games. There’s already a limited collection of 6th generation strawberry floppy disk collectibles from taylor.wtf that grants 100 collectors access to an external hard drive of digital assets on discord.art. “I’m gonna have a ton of strawberries on the hard drive available for all the disk collectors to make derivatives of,” taylor.wtf said.

 

Taylor.wtf

 

The first 100 Strawberry.wtf NFTs are reserved; 0-4 are for auction; 5-99 are for DeFi friends and giveaways; 100-9,999 will be made available to the public on OpenSea. Up to twenty NFTs can be minted at a time with a flat cost of 0.025 ETH each; the cost of a Gameboy in 1989. Strawberry.wtf allows its community to make iterations to the game until the Gameboy cartridge is full. By sharing its pipeline sprites, assets, and maps, the community can make changes by editing and even adding new characters for everyone with a Strawberry token to experience. 

“I met Strawberry the other night at the NFT event in Venice, and I was so impressed,” says FinkeLand, who discovered Strawberry.wtf NFTs on CryptoVoxels’ homepage. “He showed me the game he developed and it was way over my head,” she laughs. “But he took the time to explain everything.”

 

Metabit Broker CryptoVoxels

MetaBit Broker CryptoVoxels

The derivative market is sure to be teeming with wildly creative Strawberry patches. Derivatives galvanize the NFT artist community around fellowship, FOMO, flipping, and artist collaborations to create more NFTs. cryptowizard77 wants to 3D-print a strawberry pie. fiyahmarshall wants to add his original music. NFT_ish wants a feminine-looking derivative with a cigarette. Almost anything these collectibles inspire is possible because they’re CC licensed. “With projects like this, when you’re allowed to take the entity that you own, and create new works based on derivative works, and then actually sell them for commercial use, that’s kind of a big deal,” AaronHaber said. 

Designing a 10,000-piece art collection of fruitful abominations is no small feat. Each verifiably different NFT has been generated at random, except for the first 100 NFTs, which are reserved for auction, DeFi friends, and giveaways. CryptoSpaces1 assures us that no more strawberries were cherry-picked; they all go through the same pipeline that will randomize each visual element.

 

The process began with Strawberry, who created 20 different characters. Each of the characters has 8 different pixel parts: visual elements that were handed off to CryptoSpaces1, who created the script to mix and match the visual elements based on different levels of predetermined rarity. The script auto generates Strawberry.wtf NFTs; mixing and matching 8-pixel parts like a delicious strawberry smash cocktail of backgrounds, bodies, berries, eyes, noses, mouths, stems (hair), and an extra category. The first 100 tokens also have a special quality to them that’s specific to each DeFi friend; a trait each grateful recipient may consider rare and valuable in this regard. 

 

“Earlier this week, we’ve been making sure that everything aligns; the assets align, and we actually got some really fun, good, happy accidents,” says CryptoSpaces1. Each smart contract will have a seed hash and a base to the provenance hash so the system is transparent. Strawberry has no interest in seeing his NFTs until they’re actually created. He thinks everyone should just enjoy the surprise. 

“I definitely got some feedback from foodmasku,” Strawberry said. “I put some strawberries in their discord and they offered some suggestions. And I was able to create a better distinction between the more feminine and masculine traits.” While some of them will be burly masculine, there’s no real gender to them, and there are some nice feminine qualities,” he mentioned. “I was trying to aim in a direction where they’re gender fluid in a lot of ways. It doesn’t have to be, you can be whatever strawberry,” he added. “You made a big point to make it inclusive,” CryptoSpaces1 recalls.

Darko R

Darko R

You can’t be mad at a strawberry—hence his moniker—as both a world-class retrogamer and now NFT crypto venture capitalist. Strawberry has been a well-known figure in gaming circles and especially World of Warcraft for more than a decade, and in recent years he’s been extremely competitive. Aggressive gaming is like a day job, and “Strawberry” has always been his avatar handle. When he downloaded Clubhouse and met people like snack_man and steviewilliams_, he was all-in with @rarepizzas and the promise of a collaborative NFT artist community. That’s when the gaming Discord groups he’d been part of for years collided with the world of NFTs like a celestial event; his own Strawberry moon was like a cosmic shift. “I will keep the name Strawberry forever. I love the name,” Strawberry says, despite the rumour that if all 10,000 NFTs sell out, he’ll change his legal name to “Straw Berry.”

While Strawberry.wtf NFTs started minting last week, the visual reveal for each unique NFT in the collection, as well as the platform game, happens on July 2nd.

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The past week has had my mind occupied by the book ‘Because Internet’ by Gretchen McCulloch, which covers the linguistic changes brought about by people communicating online. One of the brief points it raises is that young people have flocked online not because they don’t want to socialize and play outside, but because those outside places have been restricted, controlled and commodified to the point where they can’t be accessed, utilized & experimented with.

So where do you go if everything is restricted? The new paradigm of digital spaces with unlimited possibility, of course. Fortnite, Roblox, Minecraft, easily accessible worlds with ever-expanding toolsets, environments that promote and appreciate a lusory attitude. Spaces that mimic the long-lost forests, parks, and venues now dominated by increasing ticket prices, demolition, or restriction. Children don’t play in the roads, because they’re full of BMWs driving at 70mph. They don’t play at the bowling alley, because Jeff Bowlzos charges 15 dollars for a game, and you can’t play in the park because…

 

No Ball Games

 

The trend for games and platforms in the present day (to maximize users and income) is to fulfill this need for play – creating spaces to be risk-free and ‘fun’ primarily, before being restricted by monetization – spaces for experimentation, before commercialization. Do the current offerings of (NFT enabled) Open Metaverse platforms offer this in abundance? Well, no – no to the point where somebody on a low-income FIAT salary still can’t really expect to engage in the platform, never mind kids. 

As we’ve seen with F2P video games, their evolution has pushed the most successful models towards cosmetics-only monetization (Warzone, Fortnite, Roblox), with an emphasis on leaving any form of experimentation and play as a free component. This removes the barrier of cost which young people struggle to overcome and allows them to provide onboarding, usage, propagation, experimentation, and therefore content, in abundance. It’s about socializing play because that’s the most profitable route.

Minecraft NFT

 

“Yeah but I don’t want to sell it to kids!”, you say. Well, your audience doesn’t primarily become children, it becomes everyone – young people are the conduit to which new technology is accessed. The fun doesn’t stop at the age of 18, all of those adults with LEGO collections and horror movie obsessions are proof of this, if a product is fun, it’s still fun as an adult. 

NFTs have allowed for a race to the bottom in regards to commodifying online spaces, and if we allow this commodifying behaviour to over-exert itself, the users who are most important to gaming’s current success will likely be dissuaded to adopt. What Metaverse worlds often amount to currently, are increasingly expensive blogging platforms with three-dimensional graphics.

This is why we’ve yet to see a mass Metaverse onboarding from blockchain-enabled games, and why platforms like VRChat, Roblox, Minecraft & WoW currently have more mainstream appeal than Sandbox, Decentraland & Somnium. Metaverse Spaces, for the most part, require you to inject large sums of capital prior to being able to experiment properly with the platform. For example, needing to purchase land plots and items to be able to build, customize characters, or engage with the community gate keeps your primary conduits – while the free experiences offered in those worlds do not (yet) surpass basic mechanics & concepts – necessary for encouraging future expenditure.

Decentraland Parcels & Estates

 

Unsurprisingly, this forces a trajectory of feeding largely on whales & corporates for Metaverse spaces, because they are the sole users who can afford to utilize the tech.. Great, an easy market share… But as we’ve just discussed above, we don’t want to (proverbially) pave our Metaverse spaces with highways for commercial haulage, or restrict play to luxury penthouses for self-inflated frat boys. Metaverse spaces, to achieve mass appeal, should be spaces for experimentation and play, without the need for monetization.

So what about airdrops and ‘sponsored entry’? Are these good enough to supplement socialized access to these spaces, and ensure that mainstream audiences onboard and further the space’s usage/appeal?

Consider this analogy: imagine you’re taking your child to a playground (Meta-world) that requires you to pay for a ticket to entry, while you’re surrounded by free access theme parks (Centralised-worlds), who are filled with customers creating a positive atmosphere, and who are purchasing a lot of hats, the hats aren’t theirs to keep, sure – but they don’t care, because the social credit is more important than the ownership itself.

Currently the, comparatively small, playground is saying, ‘here’s a free ticket for one day a year’ or, ‘you can wear this free party hat when you’ve paid to visit’ – but it’s clearly not as exciting as the rollercoaster next door, and it’s also somewhat insulting, because let’s be honest, the slide is dull and the sandpit smells funny. So, to offer you such a small incentive seems somewhat absent-minded, considering the neighbours.

Meta-worlds, and meta-projects behaving in this way might bring in one or two new customers, but charging every time someone uses your jungle gym isn’t going to guarantee an enthusiastic group who create their own game of tag nearby, and certainly won’t provide the mass social hierarchy to encourage cosmetic spending.

What we should be looking at is a socialized system of baseline play, which, if we look at the history of MMOs, is a standard practice. It has been exhibited throughout successful online games up to this point, and seems to be an art lost by blockchain-enabled Metaverse spaces. For example, the concept of receiving housing ‘space’ in MMOs is not new, even Club Penguin did it. The expansion of that space is where the cost comes in, through play or through payment – Decentraland & CryptoVoxels for example, could provide all new users with a plot of land to utilize, but require purchasing for larger sizes, different plots, or location movement.

 

Club Penguin

 

The problem is that these spaces, shortsightedly, currently serve the crypto community, and so unsurprisingly, depend on discerning individuals to spend on name, locations, looks, just about anything, based on sheer speculation. However, for true mainstream onboarding, the airdrop method, or ‘sponsorship’ systems, can’t compete with immersive F2P worlds which hook audience attention through entertainment, and then monetize as a secondary target to obtaining users.

This needs to be something keenly considered as a key component of any Open Metaverse play, cut off the big (cost) hurdles to experimentation, and the ability for power-users to amass control over experimentation, create a community that plays with your tech, and then commodify the hierarchy (not the play itself). 

Metaverse spaces need to assess a ‘minimum viable fun’, to ensure they’re outdoing their competitors in regards to user attention, which means offering quality content, while not providing too much, for free. These meta-worlds would fare well to look beyond the golden trinket of a marine mammal’s pocket, and to the audience who will provide a long-term population, and success – the whales will follow.

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Users from around the world gathered Friday, June 11 to celebrate Decentraland’s (DCL) inaugural Pride Parade. Music, parade floats, and dancers filled the newly built ‘Rainbow Road.’ The event was dazzling, but most spectacular of all were the droves of avatars sporting the latest DCL fashion. 

Just weeks before the event, DCL enabled their ‘Wearables Editor.’ This allowed designers to create their unique in-game collections and sell them as NFTs on the DCL marketplace. A handful of quality collections were approved and released the day of the parade.

 

DCL-Pride-Rainbow-Road-Fashion-Kiosk-DCL-Pride-2021.png

 

Users lined up in front of kiosks to purchase their new items. Some 30,000 active users were given free wearables from the DCL Pride Collection. MetaZoo International hosted a drop party before the parade releasing their genesis collection. By the time the parade started, all in attendance were showing their pride with newly minted outfits.

Here are some of the best styles spotted during DCL Pride 2021;

DCL Pride Electric Pride Helmet PlusLove Tiger Warriors Torso Wonderzone Pride Pink Shorts Retro One Kicks

Helmet: Electric Pride +Love Collection

Top: Tiger Warriors Torso, Wonderzone Pride Spring 2021

Shorts: DCL Pink Pride Shorts

Shoes: MetaZoo Intl. Retro 1 Kicks

 

Hat: MetaZoo Intl. BlackCat Hood

Top: MetaZoo Intl. BlackCat Hoodie

Joggers: MetaZoo Intl. BlackCat Joggers

Shoes: MetaZoo Intl. Retro 1 Kicks

Eyewear: MetaZoo Intl. Tinted Glasses

Accessories: CZ Mecenary MTZ Exo-Blades

I managed to speak to MetaZoo Intl. founder ‘iZoo’ about their successful drop. “The drop was very exciting, long overdue, but worth the wait! Wearables on layer 2 now are a total game-changer as there is no minting/gas costs. The collection was well-received by the community and we are already thinking about new collections!” said iZoo.

Hat: Casino Visor Community Contest

Eyewear: MetaZoo Intl. Tinted Glasses

Mask: Meteorite Dustmask

Top: Polygon Thunder Jacket

Trousers: Hiroto Kai Pride Pants

Shoes: MetaZoo Intl. Retro 1 Kicks

 

Top: Flamingo Party Outfit

Top: Pride Love Wins T-Shirt

Mask: Floral Skull Halloween 2019

(Photo courtesy of Null PC)

Top: Full Body Swimsuit – Pride Parade 2021 Collection

Shoes: Left- Atrati X RTFK Sneakers, Right- Polygon Thunder Sneakers


I had the chance to speak with ‘Null PC’ who’s swimsuit design was a big hit at the parade.  “I knew once the opportunity came that I wanted to make something people wouldn’t forget, and I don’t think you can forget the image of someone in a lime green Manakini once you’ve seen it.” said Null. “The wearables tool is one of many aspects that enable creators and collectors to contribute to the community and help Decentraland progress and reach its full potential.”

 

Top: Hiroto Kia Fire Kimono

Trousers: Hiroto Kia Fire Kimono Pants

I asked artist and designer, Hiroto Ka, about using the new wearables editor in DCL. “I thought the design process was difficult at first to understand the geometry of a moving avatar and how the clothes move alongside their gestures. But after amazing help from the design committee, I was able to nail down my design and understand fully how it works. My next step for my wearables is to create more rare and more common style Kimonos and Japanese attire.” said Kai.

Left: Cybermike Cybersoldier Set

Right

Headwear: Wonderbot Head, Digital Alchemy Hair

Top: Pride Love Wins T-Shirt

Trousers: Pride Sport Pants

Shoes: Pride Rainbow Shoes

Accessories: DC Nifty Blocksmith Drone

The parade was electric! Celebrations carried on throughout the night with live music and giveaways. With successful drops from each designer, it appears digital fashion is thriving in Decentraland.

 

 

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There is an important connection between Gaming and the Metaverse. Video games are often derided as a waste of time, but when you take a step back and look at the connection between gaming and NFTs, we have much to thank gamers for.

If not for the millions of people spending their money within digital gaming worlds, from Grand Theft Auto V to Fortnite and everything in between, we would have no frame of reference for purely digital assets holding real-world tradable value.

Similar to the gaming universe, different corners of the metaverse are being built using artistry, graphic design, and 3D rendering to create digital playgrounds that are often just as immersive as real life.

 

Decentraland

The gaming universe is evolving into the metaverse, with games like Gods Unchained and Upland as examples of true hybrids of the two – allowing players to create real-world wealth through their in-game economies.

“You can’t really know where you are going until you know where you have been.” – Maya Angelou

One could view the metaverse as the lovechild of gaming and cryptocurrency, where people can now create and own a customized digital space on the secure foundation of the blockchain. The micro-economies that support new worlds like Decentraland or Cryptovoxels are only beginning to take hold, but the cost of owning land or custom items is a hurdle for many newcomers. According to Michael Bouhanna, head of sales at Sotheby’s: 

“We see spaces like Decentraland as the next frontier for digital art where artists, collectors and viewers alike can engage with one another from anywhere in the world and showcase art that is fundamentally scarce and unique, but accessible to anyone for viewing,”

 

NFTs are an important aspect of the expansive digital space known as the metaverse – they are the artwork on your digital walls, the shoes on your digital feet or even the keys to your digital vehicle or home.

With Virtual Reality (VR) and Augmented Reality (AR) taking both video games and digital art to an entirely new level of immersion, the connection to gaming becomes even more apparent. 


People engage with the digital world for the escape and security provided by the programmed yet unpredictable spaces that pop up. With artistry and 3D rendering comes important literature necessary to tell a story that ties everything together. According to Anand Venkateswaran, aka Twobadour, who runs the Metapurse fund:

“The current Cambrian explosion of NFTs that you see is all about acquisition – people want to buy up NFTs, gobble as many of them as they can, but it’s just the tip of the iceberg. The real explosion will happen when they’re able to … experience these NFTs as they were intended. If it’s a plot of virtual land, you ought to move around in it, have an immersive experience in it.”

To understand why NFTs in their digital art use-case are exploding, you don’t have to look any further than the gaming industry. And just like a good video game tells a compelling story, a good NFT should create an emotional connection and tell its own story that pulls in the collector.

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It was a first for me, DiscoWarlock (Disco) is one of the first to mint a full-fledged video game as a collectible NFT. His latest creation Synthcity Streets — a 2D side-scrolling retro style game — is certainly creating some buzz across Hic et Nunc (H=N) where all 4 editions sold out quickly. The lowest price now sits at 75 tez (~$270) for a Standard edition, with Deluxe, Collectors and Legendary editions going for substantially more.

The initial prices for the Standard editions started at 5 tez, Deluxe at 15 tez, Collectors at 25 tez, and the Legendary gold edition for 100 tez. Each edition above Standard came with its own bonus. Deluxe buyers obtained an alternate skin for the main character Felix, Collectors got a bonus level as well as the alternate skin, and Legendary collectors got all of the above plus the opportunity to work with Disco directly to make themselves a boss in an upcoming episode. Disco also has plans to turn one of his biggest collectors into a playable character for users in a future episode.

According to Disco, he was inspired by the 1993 Sega classic Streets of Rage.  As an ode to the classic 2D side-scrolling games of my youth, this experience teleported me back to 1990, playing Double Dragon on my Nintendo. And the way the NFTs are presented as different types of handheld gaming devices fits the retro vibe of the game while offering collectors a beautiful way to display their NFT.

 

Discowarlock

 

“The NFT space has so many stories to tell, why not gamify it?” asks Disco. The story behind Synthcity Streets weaves in the legendary CryptoPunks by reimagining “crypto punks” as a crime syndicate that has taken over Synthcity and forced residents to bend to their will. While the narrative is still evolving, it captures some of the zeitgeist of the metaverse while delivering a heavy dose of nostalgia.

“Since I entered the [NFT] space back in October, I knew I wanted to make a game and really push the limits,” says Disco. “After shifting from ETH to Tezos, I found out that H=N had html uploads and this just blew the doors open for me. Being a game developer, the only limit was the 40mb file size. I knew I wanted to create a 2D game and with Streets of Rage being a big part of my early childhood, I used it as my main source of inspiration.”

Hic et Nunc and the Tezos “clean NFT” movement have created a kind of counterculture within the NFT scene that many artists are embracing. It turns out that their platform is also uniquely suited for html-based content which can offer collectors a new level of virtual experiences. Disco’s first foray into offering a virtual world as an NFT was his tribute to @jjjjjjjjjjohn’s artistic window NFTs, where he gives visitors a window that they can  explore and interact with. “I spent about 14 hours putting it together and was blown away by the feedback, then the next day I began creating Synthcity Streets and 3 weeks later, here we are.”

DiscoWarlock is a true gamer at heart, it’s clear that this creation was born out of his passion for game developing, and he has big ambitions for the future. He created this innovative NFT using the WebGL build option in Unity to publish his game as JavaScript.

“When I first started working on Synthcity Streets, I knew I wanted to make more. I sketch a lot of my storyboards and game flow before I go digital, so right now I have about 7 episodes cooked up but this could change, as I really want to be community oriented,” he says. “I plan to keep on innovating and keep developing NFT games, with the hope that one day I am creating the World of Warcraft of the NFT world.”

With just over 2 years of professional game development under his belt, Disco has a bright future ahead of him and his NFTs will be ones to watch out for as he continues the story of Synthcity Streets while delivering other new creations.

 

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For many of us, NFTs are a side hustle. But there’s a growing number of people who now work full-time in NFTs. Many of the artists and musicians who have hit the headlines are household names, but this series digs deep to find some of the lesser-known faces building out the ecosystem behind the scenes.

Today we’re talking to NFT collector Holly Atkinson, Head of Metaverse Technology at Boson Protocol, an organization that recently raised $36 million to create an open tokenized economy for commerce by automating digital-to-physical redemptions using NFTs encoded with game theory.

Holly Atkinson

 

What do you do every day, Holly?

I’m Head of Metaverse Technology at Boson, where I lead a team of developers focused on NFT art & gaming integrations, as well as pilot programs and partnerships. Right now we’re focused on delivering Boson’s flagship project – MetaMall – demonstrating our core protocol and its underlying mechanism backed by game theory, enabling trust-minimized digital-to-physical redemptions.

How did you get into programming cool stuff like this?

I have a background in science and commercial roles but decided to pivot into tech in 2018, so I joined a coding boot camp and did a lot of self-teaching about blockchain. I was in London at the time so I was able to immerse myself in the Ethereum space, where I met a lot of amazing, wonderful and kind people through workshops, meetups and blockchain groups. I landed my first official full-time developer job in 2019, at a blockchain company, and from there became a Blockchain Developer at The Sandbox. I started consulting for Boson Protocol in late 2020 and subsequently joined the team on a permanent basis in April this year.

You joined The Sandbox in early 2020. By today’s standards, you’re almost an NFT OG. What excites you about the space? 

NFTs are currently underutilized in terms of their functionality, so there is huge energy and innovation in the space. Boson is a great example of doing something new in terms of linking NFTs to transfers of physical assets using game theory and behavioral economics, so this opens up a whole new world of possibilities in the context of digital-to-physical transactions. I love that I have the opportunity now to work with pioneers in crypto, including people whom I’ve admired for a long time!

Linking physical items with DeFi is an area that I think we in the NFT space have yet to explore fully, and this composability is an area that I would love to delve further into. The whole decentralized stack, especially in relation to eCommerce, is so exciting because there are so many things that we don’t know about how the space will evolve.

I really enjoy experimenting: my colleagues Ludo, Nassar and I recently teamed up to enter ETHGlobal’s NFTHack hackathon, and our idea for gifting NFTs linked to physical items (which we called BosonPool) was one of the final Top 10.

So give us an example in the real world of where this could be useful?

Imagine you are in a virtual world like Decentraland or The Sandbox and you are wandering around shops and art galleries, window-shopping. By using Boson’s “commitment tokens”, you would be able to buy physical items in the game itself, having a high level of confidence that you would receive the item’s physical counterpart in excellent condition, with no need for a central intermediary.

Overall, one of the things I’m most excited about is the way that these virtual worlds and new companies are creating new functionality and new business models that are truly empowering creators and users by inventing new revenue streams.

Eat the Rich by Cryptonatrix
Click to View NFT on OpenSea

 

Are you a collector yourself?

Absolutely! I love the art side. I spend a lot of time on KnownOrigin, where I follow a really cool group of women crypto-artists (Women of crypto art), among others. I’ve purchased a number of NFTs through KnownOrigin, as well as on Rarible, OpenSea and The Sandbox, of course. 

One of the artists I really like is Cryptonatrix, who created the awesome artwork shown above. She recently wrote an opinion piece in The Defiant called “Destigmatizing the Blockchain: Sex Workers in NFT CryptoArt which raised some very interesting and nuanced points about freedom and boundaries in crypto art and tokenization.

I bought one of her NFTs, called Eat The Rich, which you can see here. Encouraging women to enter the ecosystem and investing in projects led by women are things that I’m really passionate about: I’m a member of a DAO called Meta Gamma Delta, a community which funds and champions women-led initiatives.

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Many people in the crypto and NFT space are looking for ways to innovate their philanthropic efforts – from individual artists, to groups to organizations. For instance, in April many artists got together in Club House to sell their NFTs to support a young child battling cancer and were able to raise $60k in one night to go towards medical bills. Rare Pizzas, a Decentralized Autonomous Organization (DAO), are using the funds from their collectible NFT sales to support local pizzerias all over the world by paying them to offset the cost of pizza for the masses. Project Ark has gathered artists to raise money for the World Wildlife Foundation for a project that is rewilding buffalo in the Carpathian Forest in Romania. Leyline, a new nonprofit, is taking the idea of leveraging the blockchain, NFTs, collectibles and gaming for philanthropic efforts to a whole new level.

“We want to do everything we can to eradicate poverty and solve the climate crisis.” says Leyline founder Jeremy Dela Rosa, “…by focusing on the blockchain and NFTs, and bringing gaming and technology into the philanthropic space to innovate.”

Leyline is a membership platform that provides a loyalty program for doing good deeds. The ladder of engagement begins by first taking care of oneself and then scales to larger commitments. To start, Leyline Points (LLPs) can be earned from things like sleeping enough hours or doing some form of exercise. People can claim points for doing small local acts like donating blood, cleaning up a beach or volunteering at a soup kitchen. They can also have a global impact by donating computing power to cancer or climate change research through a partnership Leyline has with the Berkeley Open Infrastructure for Network Computing (BOINC). Interestingly, the community is about to break 200k hours in donated computing power. The promotional video below focuses on the BOINC partnership and how members can get involved.

The organization is preparing to integrate an NFT marketplace where creators donate works into a prize pool and members on the platform can use their Leyline Points to collect and trade digital assets. In the coming weeks they will be partnering with influencers and celebrities to raise the visibility of the platform and increase participation. Right now users are able to trade in their points for gift certificates from places like Burger King and Sephora, as well as redeem items from a variety of games like Fortnite and Lost Castle. Leyline is building on Klaytn, which does proof of stake, a more energy efficient blockchain and will make NFTs available on OpenSea. Ultimately, the goal will be to allow members to move their NFTS into different metaverses and operate on different blockchains.

Many of the people on the Leyline team come from some of the biggest video game companies in the world, which is no surprise since founder Jeremy Dela Rosa hails from Blizzard Entertainment, a well-known player in gaming. As a result, expect to see high quality NFT artworks for fans.

Leyline has been gradually building its community, so far it is made up of approximately 1700 people with over 70 volunteers from the crypto, gaming and philanthropic worlds. The core users are in North America and Western Europe with expansion happening in Latin America and Asia. The aspiration is to grow the platform and community with the anticipation that as the crypto/NFT space matures the platform will be positioned to further strengthen an ecosystem that is built on doing good and making a significant social impact around the world.

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